Uses of Class
quicktime.qd3d.math.Vector2D

Packages that use Vector2D
quicktime.qd3d.math   
 

Uses of Vector2D in quicktime.qd3d.math
 

Methods in quicktime.qd3d.math that return Vector2D
static Vector2D Point2D.subtract(QDPoint p1, QDPoint p2)
          Returns a two-dimensional vector that is the result of subtracting the point p2 from p1.
 Vector2D Vector2D.scale(float scalar)
          Returns a two-dimensional vector that is the result of multiplying each of the components of this by the value of the scalar parameter.
 Vector2D Vector2D.normalize()
          Returns the normalized form of the vector.
 Vector2D Vector2D.add(Vector2D v2)
          Returns the two-dimensional vector that is the sum of the two vectors this and v2.
 Vector2D Vector2D.subtract(Vector2D v2)
          Returns the two-dimensional vector that is the result of subtracting v2 from this.
 

Methods in quicktime.qd3d.math with parameters of type Vector2D
 float Vector3D.dot(Vector2D v2)
          Returns the dot product of this vector and vector v2.
static QDPoint Point2D.add(QDPoint point2D, Vector2D v)
          Returns the result of adding a two-dimensional vector to a two-dimensional point.
static QDPoint Point2D.subtract(QDPoint point2D, Vector2D v)
          Returns the result of subtracting a two-dimensional vector from a two-dimensional point.
 Vector2D Vector2D.add(Vector2D v2)
          Returns the two-dimensional vector that is the sum of the two vectors this and v2.
 Vector2D Vector2D.subtract(Vector2D v2)
          Returns the two-dimensional vector that is the result of subtracting v2 from this.
 float Vector2D.cross(Vector2D v2)
          Returns the cross product of this vector and vector v2.
 float Vector2D.dot(Vector2D v2)
          Returns the dot product of this vector and vector v2.